PRISM

Benchmark
Model:firewire v.2 (MDP)
Parameter(s)explicit_timer = False, delay = 3, deadline = 200
Property:time_min (exp-reward)
Invocation (default)
../fix-syntax ../prism -javamaxmem 11g -cuddmaxmem 4g -heuristic speed -e 1e-6 -maxiters 1000000 firewire.false.prism firewire.false.props --property time_min -const delay=3,deadline=200
Execution
Walltime:1.2818858623504639s
Return code:0
Relative Error:0.0
Log
PRISM
=====

Version: 4.5.dev
Date: Fri Feb 26 16:41:06 CET 2021
Hostname: christopher
Memory limits: cudd=4g, java(heap)=11g
Command line: prism -javamaxmem 11g -cuddmaxmem 4g -heuristic speed -e 1e-6 -maxiters 1000000 firewire.false.prism firewire.false.props_fixed --property time_min -const 'delay=3,deadline=200'

Parsing model file "firewire.false.prism"...

Type:        MDP
Modules:     wire12 node1 wire21 node2 
Variables:   w12 y1 y2 x1 s1 w21 z1 z2 x2 s2 

Parsing properties file "firewire.false.props_fixed"...

4 properties:
(1) "elected": P>=1 [ F "done" ]
(2) "time_max": R{"time"}max=? [ F "done" ]
(3) "time_min": R{"time"}min=? [ F "done" ]
(4) "time_sending": R{"time_sending"}max=? [ F "done" ]

---------------------------------------------------------------------

Model checking: "time_min": R{"time"}min=? [ F "done" ]
Model constants: deadline=200,delay=3

Warning: Switching to sparse engine and (backwards) Gauss Seidel (default for heuristic=speed).

Building model...
Model constants: deadline=200,delay=3

Computing reachable states...

Reachability (BFS): 256 iterations in 0.21 seconds (average 0.000824, setup 0.00)

Time for model construction: 0.363 seconds.

Type:        MDP
States:      4093 (1 initial)
Transitions: 5585
Choices:     5519

Transition matrix: 14899 nodes (3 terminal), 5585 minterms, vars: 44r/44c/14nd

Prob0A: 168 iterations in 0.21 seconds (average 0.001262, setup 0.00)

Prob1E: 169 iterations in 0.27 seconds (average 0.001598, setup 0.00)

Warning: PRISM hasn't checked for zero-reward loops.
Your minimum rewards may be too low...

goal = 2, inf = 0, maybe = 4091

Computing remaining rewards...
Engine: Sparse

Building sparse matrix (transitions)... [n=4093, nc=5513, nnz=5579, k=3] [102.9 KB]
Building sparse matrix (transition rewards)... [n=4093, nc=5513, nnz=3755, k=3] [81.5 KB]
Creating vector for state rewards... [32.0 KB]
Creating vector for inf... [32.0 KB]
Allocating iteration vectors... [2 x 32.0 KB]
TOTAL: [312.3 KB]

Starting iterations...

Iterative method: 168 iterations in 0.02 seconds (average 0.000042, setup 0.02)

Value in the initial state: 138.25

Time for model checking: 0.511 seconds.

Result: 138.25 (value in the initial state)


Overall running time: 1.113 seconds.

---------------------------------------------------------------------

Note: There were 2 warnings during computation.